SuperFarkle collects nothing about you. There is no account to create, no analytics, no advertising, no third-party code of any kind, and no server for the app to talk to. The developer cannot see what you play, who you play with, or that you use the app at all.
What stays on your device
The app keeps its data inside its own storage: the players you have added, their scores and career records, the game in progress, and your settings. It also keeps one older copy of that data beside it, so that a failed save cannot cost you your players and their records. Neither copy leaves your device except as described in the next section, and deleting the app deletes both.
What travels between devices during a nearby game
When you start or join a game over “Play nearby”, the app connects directly to the other devices at your table using Apple’s Multipeer Connectivity, over Bluetooth or a local Wi-Fi link. Nothing goes through the internet, and no traffic reaches the developer or any other company.
Between those devices the app exchanges what the game needs: player names, scores, dice, the log of recent moves, and the match rules. Two more things travel with it:
- The name of your device. Since iOS 16 the system gives an app the model name, such as “iPhone” or “iPad”, rather than the name you chose for the device in Settings, so nothing personal travels with it.
- A random identifier the app makes up on first launch and stores in its own file. It identifies your device inside a game only, is not tied to you or to your hardware, and disappears when the app is deleted.
These connections are encrypted by the operating system and only reach devices whose owners chose to join the same game.
What other people nearby can see before anyone joins
While your table is open, the app announces it on the local network so that other devices can find it. The announcement carries the model name of your device together with the names of up to three players who are already at the table. Those player names are the ones somebody typed into the app, so they are the part of the announcement that can point at a person.
Anyone within Bluetooth or Wi-Fi range who has SuperFarkle open and is looking for a table will see that text, before they join and without you approving anything. If you would rather not show a name to strangers nearby, give that player a nickname instead. The announcement goes on during a game and when every seat is taken, though a full table turns away anyone who tries to join. It pauses while the app is in the background and stops when you close the room or leave the table.
Permissions the app asks for
The app asks for one thing only: permission to use the local network and Bluetooth, so that it can find and reach the other devices playing with you. The only place on the internet it talks to is the App Store, as the next section explains.
Buying SuperFarkle Plus
Apple handles every purchase of SuperFarkle Plus through the App Store. The app asks the App Store for the prices in your country and for the purchases your Apple Account holds, and the answer comes back signed by Apple, so the app knows what to open. The developer receives no name, no email address and no payment details. What reaches the developer is the count of sales per country that Apple reports to every developer.
The accelerometer
If you switch on rolling by shaking, the app reads the accelerometer while a game is on screen, so that it can notice the shake. iOS does not ask you for permission to read it. The readings are used at that moment to decide whether you shook the device, and they are never stored and never sent anywhere. When rolling by shaking is off, the app does not read the accelerometer at all.
Children
The app is safe for any age in this respect: it collects no personal information from anyone, children included.
Changes
If this policy ever changes, the new version appears on this page with a new date.
Contact
Questions about privacy in SuperFarkle: contact@superfarkle.app