Made a mistake? You can undo any move.
Somebody always taps the wrong thing. One tap takes the move back, and the game log shows every turn, so you can see how the lead changed hands.
SuperFarkle keeps the score of Farkle while you and your friends play at the table. It finds every combination, shows the risk before each roll and runs one game on every phone, with no internet at all.
It is free on iPhone and iPad. It shows no ads and asks for no account. SuperFarkle Plus is there when your table wants its own rules.
This is how a turn goes in the app. You rolled these six dice at the table. Now tap the ones that score.
0this turn
What you rolled
Before every roll you see what the turn is worth right now and how likely the next roll is to end in a farkle. The app also says what it would do, whether that is to roll or to bank. The decision stays yours, but you make it with the odds in front of you. Our page on when to stop rolling in Farkle shows the numbers for every number of dice.
Everyone at the table opens the app and joins the same game over Bluetooth or the local network. There is no server and no account, so it works on a train, on a plane and anywhere the bars run out. Up to eight phones share one table, and the score is the same on all of them.
Every turn goes into the statistics. You see each player's average turn, best turn, farkle rate and how boldly they play, and a chart shows how the race to the target went. The app remembers the names from one evening to the next and keeps career totals for everyone who plays.
The app stays out of the way while you play, and it catches the things that go wrong at every table.
Somebody always taps the wrong thing. One tap takes the move back, and the game log shows every turn, so you can see how the lead changed hands.
The app keeps a reference of every combination and what it pays. Nobody has to remember whether three pairs beat a straight, and nobody has to argue about it. The same list is on our Farkle scoring chart.
When the dice stay at home, the app rolls six of them on the screen. You shake the phone or tap Roll, and the game goes on.
You choose the target score, the score a player needs to get on the board and whether the game ends with a final round.
The app works in portrait and landscape, and the screen stays awake while a game is on. Sound and haptics mark the roll, the bank and the farkle, and you can switch them off.
The game survives a call, a dead battery and an app closed in the middle of a turn. You open it again, and the game is still there.
You can play in English, Belarusian, Czech, Dutch, French, German, Indonesian, Italian, Polish, Portuguese, Russian, Slovak, Spanish and Ukrainian.
There are no ads, no accounts and no analytics. Your games stay on your phone, and the privacy policy explains the rest.
Everything above is free and stays free. Plus is for a table that plays its own way. You give every combination the value your table plays with and add house rules. You save your company with its players and its rules, you play matches over several games and in teams, and you give each player a colour and a mark. Every finished game stays in the archive with its review and a season table. Plus costs 8.99 US dollars once, or 2.99 a year, and whatever came out during a paid year stays yours.
The game goes by many names around the world. Whatever your table calls it, this app keeps the score.
SuperFarkle is a scorekeeper app for the dice game Farkle on iPhone and iPad. You roll real dice at the table and tap the dice that scored. The app finds the combinations, adds up the points for every player and shows the chance of a farkle before each roll.
Each player in turn rolls six dice and sets aside the dice that score. A single one is worth 100 points, a single five is worth 50, and three of a kind or a straight is worth more. After each roll you either bank the points of the turn or roll the dice that are left, as many times as you dare. A roll that scores nothing is a farkle, and it wipes out the whole turn. When all six dice score, you roll all six again. The first player to reach the target, usually 10,000 points, wins.
Yes. Up to eight iPhones and iPads join one game over Bluetooth or the local network. There is no server and no account, so it works on a train, on a plane and anywhere without a signal. One phone that goes round the table works just as well.
No. Real dice are the point of the app, but when you have none, you shake the phone or tap Roll and the app rolls six dice on the screen.
Yes. The app is free to download, shows no ads and asks for no account. Everything a table needs to play and finish a game is free. SuperFarkle Plus is an optional purchase for a table that wants its own rules.
Plus lets your table give every combination its own value and add house rules. It saves your company with its players and its rules, plays matches over several games and in teams, keeps every finished game with its review and a season table, and gives each player a colour and a mark. It costs 8.99 US dollars once, or 2.99 a year, and whatever came out during a paid year stays yours.
Yes. Farkle, Zonk, Greed, Zilch, Hot Dice and Ten Thousand are names for the same dice game. The rules differ a little from table to table, so the app lets you set the target, the score needed to get on the board and the final round.
It runs on iPhone and iPad with iOS 17 or later, and on iPhone Duo it fills both screens. You can play in fourteen languages.
No. The app collects nothing about you and has no analytics and no advertising. The privacy policy explains what stays on your device and what travels between phones during a game.
Tell me which device you are playing on and what happened, and I will answer you.
contact@superfarkle.app